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Rise of nations factions
Rise of nations factions











Thank you for the suggestion! I was puzzling over the new unit/limit/crash issue and was wondering if it was possible to combine tribe masks because present Norwegian armor is a Leopard II like the Germans. Thank you for your time and cheers everyone. Just wanted to know if this is possible or if that offsets the number of in-game units? In that case, would it be better to simply use unique faction attributes/bonuses to make each nation feel more specialized, and if so, is there any good resource to find all possible bonus codes (e.g.

rise of nations factions

With the desired result being a Viking/"Bantu" unique "Red Guard" infantry unit that uses the same assets as the Russian equivalent, just for a different faction. Changing around the Nation's bonuses was simple enough, but I would like to know if it is possible to "add" a new unique unit by doing the following:ġ) Copying unitrules data - e.g., Red Guard that would replace regular infantryĢ) Pasting a new entry, making appropriate data edits as necessary (cost, speed, damage, ect)ģ) Changing Tribes data of this new entry to match the "Bantu" nation instead of Russian

rise of nations factions

Hello everyone, I found a faction mod on Rise of Nations heaven for a Vikings Faction that replaces the Bantu and I was going to make a few edits for personal use.













Rise of nations factions