
Thank you for the suggestion! I was puzzling over the new unit/limit/crash issue and was wondering if it was possible to combine tribe masks because present Norwegian armor is a Leopard II like the Germans. Thank you for your time and cheers everyone. Just wanted to know if this is possible or if that offsets the number of in-game units? In that case, would it be better to simply use unique faction attributes/bonuses to make each nation feel more specialized, and if so, is there any good resource to find all possible bonus codes (e.g.

With the desired result being a Viking/"Bantu" unique "Red Guard" infantry unit that uses the same assets as the Russian equivalent, just for a different faction. Changing around the Nation's bonuses was simple enough, but I would like to know if it is possible to "add" a new unique unit by doing the following:ġ) Copying unitrules data - e.g., Red Guard that would replace regular infantryĢ) Pasting a new entry, making appropriate data edits as necessary (cost, speed, damage, ect)ģ) Changing Tribes data of this new entry to match the "Bantu" nation instead of Russian

Hello everyone, I found a faction mod on Rise of Nations heaven for a Vikings Faction that replaces the Bantu and I was going to make a few edits for personal use.
