

The game also follows certain RTS conventions such as having rally points and controlling unit creation and purchase of upgrades at designated buildings.

Most regular units also have abilities of their own. A similar layout and control system is used, and the player gets to control hero units with special abilities. The game plays much like Warcraft III with added features, some previously used in Battle Realms. The game is licensed by Tolkien Enterprises, as are other book-based (as opposed to film-based) Tolkien games such as The Fellowship of the Ring and The Hobbit (2003). War of the Ring is unrelated to the films by Peter Jackson. Tolkien’s fictional Middle-earth, it expands upon the events of the War of the Ring as told in his fantasy novel, The Lord of the Rings. The Lord of the Rings: War of the Ring is a 2003 real-time strategy game (RTS) developed by Liquid Entertainment and published by Sierra Entertainment, a subsidiary of Vivendi Universal Games. In the case of The Lord of the Rings, many such objects come to mind.2003 video game The Lord of the Rings: War of the Ring If the right people use the power of these objects at the right time, the story will move forward and the day will be saved. Such items tend to be very old and come to our main characters with long and mythic backstories. One particular trend that The Lord of the Rings help codify is the fantasy story that revolves around magical items- items with special properties, great significance, or magical powers that both a protagonist and antagonist have great interest in.


Thanks to The Lord of the Rings, and also Peter Jackson’s academy award winning movie adaptations, Elves, Orcs, Dwarves, Hobbits, and Rings of Power are all household names. They set up tropes and precedents that countless subsequent works have either emulated or departed from. Tolkien’s The Lord of the Rings and the accompanying stories of Middle-earth are some of the most influential fantasy works ever.
